No Round Sevens (pbd9534)

2025-04-27

10 VPs 6 Players 5 Rounds 1 Round Analyzed Complete

Expansions: Prophecy of Kings

Modes: Normal, TIGL

Overview Rounds
Round 5 (Final)
Player Faction Score Techs Gained Objectives Scored Agendas Gained Relics Gained Strategy Cards
Captain Sloth
The Universities of Jol-Nar The Universities of Jol-Nar
11
Plasma Scoring Gravity Drive Dreadnought II War Sun Sling Relay E-Res Siphons Carrier II Duranium Armor X-89 Bacterial Weapon Ω Bio-Stims Spatial Conduit Cylinders Light/Wave Deflector Integrated Economy Assault Cannon Destroyer II
Negotiate Trade Routes Push Boundaries Lead From the Front Develop Weaponry Centralize Galactic Trade Master the Laws of Physics Adapt New Strategies Support for the Throne (Optional[yellow]) Support for the Throne (Optional[sunset]) Support for the Throne (Optional[navy])
- -
5 Trade
star-lord
The Mentak Coalition The Mentak Coalition
9
Plasma Scoring Sarween Tools Psychoarchaeology Cruiser II Salvage Operations Mirror Computing PDS II Sling Relay Graviton Laser System Gravity Drive
Negotiate Trade Routes Push Boundaries Corner the Market Centralize Galactic Trade Destroy Heretical Works Learn the Secrets of the Cosmos Stake Your Claim Support for the Throne (Optional[tan])
-
The Obsidian
1 Leadership
Ebarle
The Xxcha Kingdom The Xxcha Kingdom
9
Graviton Laser System Plasma Scoring Gravity Drive PDS II Dreadnought II Duranium Armor AI Development Algorithm Assault Cannon War Sun
Custodian/Imperial Negotiate Trade Routes Push Boundaries Lead From the Front Develop Weaponry Centralize Galactic Trade Make an Example of Their World Support for the Throne (Optional[orange])
- -
8 Imperial
jungboi
The Clan of Saar The Clan of Saar
6
Antimass Deflectors Gravity Drive Chaos Mapping AI Development Algorithm Scanlink Drone Network Floating Factory II Carrier II Light/Wave Deflector
Custodian/Imperial Negotiate Trade Routes Push Boundaries Lead From the Front Develop Weaponry Control the Region
- -
3 Politics
Patty Horseplay (UTC+2)
The Federation of Sol The Federation of Sol
6
Antimass Deflectors Neural Motivator Dark Energy Tap Hyper Metabolism Advanced Carrier II War Sun Gravity Drive Spec Ops II Fleet Logistics Sling Relay
Negotiate Trade Routes Lead From the Front Develop Weaponry Corner the Market Occupy the Fringe Form a Spy Network
- -
7 Technology
ervashi
The Council Keleres - Argent
4
Sarween Tools Antimass Deflectors Gravity Drive I.I.H.Q. Modernization Dreadnought II Transit Diodes Agency Supply Network Assault Cannon
Custodian/Imperial Negotiate Trade Routes Push Boundaries Become a Martyr
- -
2 Diplomacy
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