ti-4-lunar (pbd8663)

2025-03-19

10 VPs 4 Players 6 Rounds 1 Round Analyzed Complete

Expansions: Prophecy of Kings

Modes: Normal

Overview Rounds
Round 6 (Final)
Player Faction Score Techs Gained Objectives Scored Agendas Gained Relics Gained Strategy Cards
jferm
The Vuil'raith Cabal The Vuil'raith Cabal
10
Self Assembly Routines Vortex Hyper Metabolism Cruiser II Dreadnought II Fighter II Carrier II Infantry II Sarween Tools PDS II
Intimidate Council Raise a Fleet Push Boundaries Rule Distant Lands Command an Armada Foster Cohesion Monopolize Production Gather a Mighty Fleet
- -
7 Technology 8 Imperial
goncharom
The Federation of Sol The Federation of Sol
8
Antimass Deflectors Neural Motivator Gravity Drive Advanced Carrier II Fleet Logistics War Sun Sling Relay Dacxive Animators
Sway the Council Intimidate Council Raise a Fleet Erect a Monument Push Boundaries Unveil Flagship Threaten Enemies Mine Rare Metals
- -
1 Leadership 2 Diplomacy
Roy Hunter
The Council Keleres - Xxcha
7
Neural Motivator Sarween Tools AI Development Algorithm I.I.H.Q. Modernization Agency Supply Network Cruiser II PDS II Plasma Scoring Assault Cannon Destroyer II
Custodian/Imperial Raise a Fleet Command an Armada Mechanize the Military
-
The Crown of Thalnos
5 Trade 6 Warfare
anweather
The Universities of Jol-Nar The Universities of Jol-Nar
6
Neural Motivator Plasma Scoring Hyper Metabolism E-Res Siphons Space Dock II War Sun Sling Relay Light/Wave Deflector Gravity Drive Assault Cannon Integrated Economy Dreadnought II Cruiser II Destroyer II Spatial Conduit Cylinders
Sway the Council Raise a Fleet Erect a Monument Push Boundaries Hoard Raw Materials Make an Example of Their World
- -
3 Politics 4 Construction
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