fantastic four (pbd8459)

2025-03-09

10 VPs 4 Players 5 Rounds 1 Round Analyzed Complete

Expansions: Prophecy of Kings

Modes: Normal

Overview Rounds
Round 5 (Final)
Player Faction Score Techs Gained Objectives Scored Agendas Gained Relics Gained Strategy Cards
Cold Hands (UTC -6)
The Yin Brotherhood The Yin Brotherhood
10
Sarween Tools Antimass Deflectors Sling Relay Hyper Metabolism Gravity Drive Yin Spinner Ω Light/Wave Deflector Carrier II Dreadnought II
Erect a Monument Intimidate Council Custodian/Imperial Raise a Fleet Found Research Outposts Become a Legend Establish Hegemony Demonstrate Your Power Strengthen Bonds
- -
3 Politics 4 Construction
Marc323 [UTC-6]
The Empyrean The Empyrean
9
Dark Energy Tap Gravity Drive Aetherstream Light/Wave Deflector Carrier II Antimass Deflectors Fleet Logistics Sling Relay
Erect a Monument Intimidate Council Raise a Fleet Explore Deep Space Become a Legend Become the Gatekeeper Destroy Heretical Works Threaten Enemies
-
Scepter of Emelpar
7 Technology 8 Imperial
Peter (UTC-5)
The Arborec The Arborec
7
Sarween Tools Antimass Deflectors Carrier II Gravity Drive
Erect a Monument Intimidate Council Raise a Fleet Found Research Outposts Explore Deep Space Monopolize Production Control the Region
- -
2 Diplomacy 5 Trade
Colin
The Universities of Jol-Nar The Universities of Jol-Nar
5
Antimass Deflectors Sarween Tools Neural Motivator Plasma Scoring PDS II Gravity Drive Hyper Metabolism Duranium Armor Dreadnought II Destroyer II Carrier II
Erect a Monument Intimidate Council Raise a Fleet Gather a Mighty Fleet Make an Example of Their World
- -
1 Leadership 6 Warfare
Back to all games