Litthe Big Home Systems (pbd8147)
2025-02-24
14 VPs
6 Players
8 Rounds
1 Round Analyzed
Complete
Expansions: Prophecy of Kings
Modes: Normal
Round 8 (Final)
| Player | Faction | Score | Techs Gained | Objectives Scored | Agendas Gained | Relics Gained | Strategy Cards |
|---|---|---|---|---|---|---|---|
| ideal (pst/utc-8) |
The Naalu Collective
|
14 |
Sarween Tools
Neural Motivator
Dark Energy Tap
Hyper Metabolism
Gravity Drive
Fleet Logistics
Hybrid Crystal Fighter II
Dreadnought II
War Sun
Duranium Armor
PDS II
Plasma Scoring
|
Improve Infrastructure
Build Defenses
Raise a Fleet
Hold Vast Reserves
Manipulate Galactic Law
Construct Massive Cities
Revolutionize Warfare
Monopolize Production
Turn Their Fleets to Dust
Brave the Void
|
Committee Formation
|
JR-XS455-O
Scepter of Emelpar
|
6
Warfare
|
| Soft Spot (GMT -5) |
The Universities of Jol-Nar
|
14 |
Antimass Deflectors
Plasma Scoring
Gravity Drive
Duranium Armor
E-Res Siphons
PDS II
Space Dock II
Dreadnought II
War Sun
Light/Wave Deflector
Predictive Intelligence
Bio-Stims
X-89 Bacterial Weapon ΩΩ
Spatial Conduit Cylinders
Transit Diodes
|
Negotiate Trade Routes
Custodian/Imperial
Improve Infrastructure
Build Defenses
Raise a Fleet
Hold Vast Reserves
Manipulate Galactic Law
Construct Massive Cities
Foster Cohesion
Establish Hegemony
Master the Laws of Physics
|
- | - |
7
Technology
|
| Bully |
Sardakk Norr
|
13 |
Dark Energy Tap
Gravity Drive
Sarween Tools
Exotrireme II
Fleet Logistics
Light/Wave Deflector
Carrier II
|
Negotiate Trade Routes
Custodian/Imperial
Improve Infrastructure
Build Defenses
Raise a Fleet
Hold Vast Reserves
Manipulate Galactic Law
Construct Massive Cities
Occupy the Fringe
Threaten Enemies
|
- |
Stellar Converter
|
3
Politics
|
| Arborec's Intern |
The Clan of Saar
|
12 |
Antimass Deflectors
Scanlink Drone Network
Chaos Mapping
Dreadnought II
Sarween Tools
PDS II
Floating Factory II
|
Negotiate Trade Routes
Build Defenses
Raise a Fleet
Hold Vast Reserves
Construct Massive Cities
Revolutionize Warfare
Learn the Secrets of the Cosmos
Fuel the War Machine
Become the Gatekeeper
|
- | - |
1
Leadership
|
| EvenNiet |
The Nekro Virus
|
10 |
Dacxive Animators
Hyper Metabolism
Scanlink Drone Network
Dreadnought II
Space Dock II
War Sun
Hybrid Crystal Fighter II
Light/Wave Deflector
Gravity Drive
Chaos Mapping
Duranium Armor
PDS II
Plasma Scoring
Neural Motivator
Sarween Tools
Antimass Deflectors
X-89 Bacterial Weapon ΩΩ
Fleet Logistics
Carrier II
|
Negotiate Trade Routes
Custodian/Imperial
Build Defenses
Raise a Fleet
Seed of an Empire
Discover Lost Outposts
Revolutionize Warfare
Hoard Raw Materials
Support for the Throne (Optional[turquoise])
|
- | - |
8
Imperial
|
| DStroy |
The Embers of Muaat
|
2 |
Dark Energy Tap
Gravity Drive
Sling Relay
AI Development Algorithm
Duranium Armor
Magmus Reactor
Prototype War Sun II
|
Negotiate Trade Routes
Political Censure
|
Political Censure
|
- | - |
The Naalu Collective
Sarween Tools
Neural Motivator
Dark Energy Tap
Duranium Armor
Improve Infrastructure
Hold Vast Reserves
Monopolize Production
The Universities of Jol-Nar
Sardakk Norr
The Clan of Saar
The Nekro Virus
The Embers of Muaat