Island Boys (pbd7253)
2025-01-17
10 VPs
4 Players
5 Rounds
1 Round Analyzed
Complete
Expansions: Prophecy of Kings
Modes: Base Game, Normal
Round 5 (Final)
| Player | Faction | Score | Techs Gained | Objectives Scored | Agendas Gained | Relics Gained | Strategy Cards |
|---|---|---|---|---|---|---|---|
| DMRedstone |
The Ghosts of Creuss
|
10 |
Gravity Drive
Antimass Deflectors
Sarween Tools
Carrier II
Dreadnought II
Graviton Laser System
Wormhole Generator
|
Custodian/Imperial
Intimidate Council
Corner the Market
Sway the Council
Diversify Research
Develop Weaponry
Form a Spy Network
Threaten Enemies
|
- | - |
5
Trade
|
| MythicGerbil |
The L1Z1X Mindnet
|
6 |
Plasma Scoring
Neural Motivator
Antimass Deflectors
Gravity Drive
Super Dreadnought II
Carrier II
Hyper Metabolism
|
Custodian/Imperial
Corner the Market
Sway the Council
Diversify Research
Develop Weaponry
Fuel the War Machine
|
- | - |
3
Politics
|
| Ignatius |
Sardakk Norr
|
4 |
Antimass Deflectors
Gravity Drive
Sarween Tools
Transit Diodes
Exotrireme II
Plasma Scoring
|
Custodian/Imperial
Corner the Market
Sway the Council
Diversify Research
|
- | - |
8
Imperial
|
| Nash |
The Naalu Collective
|
4 |
Sarween Tools
Neural Motivator
Gravity Drive
Carrier II
Hybrid Crystal Fighter II
|
Custodian/Imperial
Develop Weaponry
Become the Gatekeeper
Learn the Secrets of the Cosmos
|
- | - |
1
Leadership
|
The Ghosts of Creuss
Gravity Drive
Sarween Tools
Intimidate Council
Form a Spy Network
The L1Z1X Mindnet
Plasma Scoring
Neural Motivator
Sardakk Norr
The Naalu Collective