TIGL Superfast - lets get Spartacat to 12 games (pbd5971)
2024-11-06
10 VPs
6 Players
6 Rounds
1 Round Analyzed
Complete
Expansions: Prophecy of Kings
Modes: Normal, TIGL
Round 6 (Final)
| Player | Faction | Score | Techs Gained | Objectives Scored | Agendas Gained | Relics Gained | Strategy Cards |
|---|---|---|---|---|---|---|---|
| KirklandsFinest (UTC -6) |
The Naalu Collective
|
10 |
Sarween Tools
Neural Motivator
Dark Energy Tap
Gravity Drive
Hybrid Crystal Fighter II
Carrier II
Fleet Logistics
Light/Wave Deflector
War Sun
|
Custodian/Imperial
Corner the Market
Raise a Fleet
Negotiate Trade Routes
Manipulate Galactic Law
Mechanize the Military
Strengthen Bonds
Form a Spy Network
Support for the Throne (Optional[chocolate])
|
- |
JR-XS455-O
|
8
Imperial
|
| komgol |
The Ghosts of Creuss
|
9 |
Gravity Drive
Dark Energy Tap
Carrier II
War Sun
Fleet Logistics
Wormhole Generator
|
Corner the Market
Raise a Fleet
Threaten Enemies
Negotiate Trade Routes
Develop Weaponry
Subdue the Galaxy
Defy Space and Time
Master the Laws of Physics
|
- | - |
1
Leadership
|
| Sneaky022 |
The Council Keleres - Mentak
|
9 |
Gravity Drive
Sarween Tools
I.I.H.Q. Modernization
Sling Relay
Agency Supply Network
Dreadnought II
Fighter II
Fleet Logistics
|
Custodian/Imperial
Corner the Market
Raise a Fleet
Threaten Enemies
Negotiate Trade Routes
Develop Weaponry
Occupy the Seat of the Empire
Fight with Precision
Spark a Rebellion
|
- | - |
5
Trade
|
| Back Li |
The Mahact Gene-Sorcerers
|
7 |
Predictive Intelligence
Bio-Stims
Cruiser II
Dark Energy Tap
Gravity Drive
Dreadnought II
Fleet Logistics
Light/Wave Deflector
|
Custodian/Imperial
Raise a Fleet
Negotiate Trade Routes
Found Research Outposts
Develop Weaponry
Learn the Secrets of the Cosmos
Destroy Their Greatest Ship
|
- | - |
4
Construction
|
| ervashi |
The Emirates of Hacan
|
6 |
Sarween Tools
Antimass Deflectors
Gravity Drive
Dreadnought II
Carrier II
Graviton Laser System
War Sun
|
Raise a Fleet
Negotiate Trade Routes
Found Research Outposts
Develop Weaponry
Brave the Void
Support for the Throne (Optional[emerald])
|
- | - |
6
Warfare
|
| Spartacat (PST) |
The Embers of Muaat
|
3 |
Plasma Scoring
AI Development Algorithm
Magmus Reactor
Prototype War Sun II
Assault Cannon
Gravity Drive
Fighter II
Destroyer II
Fleet Logistics
|
Custodian/Imperial
Negotiate Trade Routes
Develop Weaponry
|
- | - |
3
Politics
|
The Naalu Collective
Sarween Tools
Neural Motivator
Dark Energy Tap
Corner the Market
Manipulate Galactic Law
Mechanize the Military
The Ghosts of Creuss
The Council Keleres - Mentak
The Mahact Gene-Sorcerers
The Emirates of Hacan
The Embers of Muaat
Plasma Scoring