Keep it Fun (pbd4368)

2024-07-23

10 VPs 6 Players 6 Rounds 1 Round Analyzed Complete

Expansions: Prophecy of Kings

Modes: Normal, TIGL

Overview Rounds
Round 6 (Final)
Player Faction Score Techs Gained Objectives Scored Agendas Gained Relics Gained Strategy Cards
General Confusion (UTC -7)
The Council Keleres - Argent
10
Neural Motivator Gravity Drive Sarween Tools I.I.H.Q. Modernization Sling Relay Dreadnought II Antimass Deflectors
Expand Borders Raise a Fleet Custodian/Imperial Lead From the Front Diversify Research Galvanize the People Learn the Secrets of the Cosmos Make an Example of Their World
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8 Imperial
Maurice
The Yssaril Tribes The Yssaril Tribes
9
Neural Motivator Transparasteel Plating Space Dock II Hyper Metabolism Mageon Implants Dark Energy Tap Fighter II Gravity Drive
Expand Borders Raise a Fleet Lead From the Front Crown of Emphidia Rule Distant Lands Form a Spy Network Betray a Friend Support for the Throne (Optional[purple])
- -
6 Warfare
Dr BabaGhanoush[he/him](NA East)
The L1Z1X Mindnet The L1Z1X Mindnet
9
Plasma Scoring Neural Motivator Dark Energy Tap Sarween Tools Super Dreadnought II Hyper Metabolism Gravity Drive Sling Relay Light/Wave Deflector Cruiser II
Expand Borders Raise a Fleet Lead From the Front Amass Wealth Shard of the Throne Diversify Research Foster Cohesion Cut Supply Lines Support for the Throne (Optional[rose])
-
Shard of the Throne
5 Trade
ALA (-6 UTC)
The Ghosts of Creuss The Ghosts of Creuss
8
Gravity Drive Predictive Intelligence Sling Relay Psychoarchaeology Carrier II Fighter II Bio-Stims Fleet Logistics Light/Wave Deflector Wormhole Generator
Expand Borders Raise a Fleet Custodian/Imperial Amass Wealth Diversify Research Threaten Enemies Become a Martyr Stake Your Claim
- -
1 Leadership
gooeyfish (UTC -7)
Sardakk Norr Sardakk Norr
8
Dark Energy Tap Psychoarchaeology Carrier II Infantry II Antimass Deflectors Dacxive Animators Light/Wave Deflector Fleet Logistics Hyper Metabolism Sarween Tools Gravity Drive Sling Relay
Expand Borders Lead From the Front Diversify Research Rule Distant Lands Become the Gatekeeper Spark a Rebellion Master the Laws of Physics
- -
2 Diplomacy
Sachieiel
The Mahact Gene-Sorcerers The Mahact Gene-Sorcerers
4
Predictive Intelligence Bio-Stims Antimass Deflectors Gravity Drive Dreadnought II Sling Relay Light/Wave Deflector Genetic Recombination Plasma Scoring X-89 Bacterial Weapon Ω
Raise a Fleet Lead From the Front Amass Wealth Demonstrate Your Power
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7 Technology
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