The Continuing Story of Stroter Bill (pbd2812)
2024-04-01
10 VPs
6 Players
5 Rounds
1 Round Analyzed
Complete
Expansions: Prophecy of Kings
Modes: Normal
Round 5 (Final)
| Player | Faction | Score | Techs Gained | Objectives Scored | Agendas Gained | Relics Gained | Strategy Cards |
|---|---|---|---|---|---|---|---|
| Piwko - the Velvet Hammer |
The Mahact Gene-Sorcerers
|
10 |
Predictive Intelligence
Bio-Stims
Dark Energy Tap
Gravity Drive
Dreadnought II
War Sun
Carrier II
Sling Relay
|
Shard of the Throne
Raise a Fleet
Develop Weaponry
Make History
Command an Armada
Foster Cohesion
Spark a Rebellion
Form a Spy Network
Support for the Throne (Optional[pink])
|
Committee Formation
|
Shard of the Throne
|
8
Imperial
|
| Baldrick |
The Embers of Muaat
|
8 |
Plasma Scoring
AI Development Algorithm
Magmus Reactor
Prototype War Sun II
Destroyer II
Sling Relay
|
Raise a Fleet
Make History
Discover Lost Outposts
Command an Armada
Adapt New Strategies
Demonstrate Your Power
Support for the Throne (Optional[emerald])
|
Search Warrant
|
- |
3
Politics
|
| ThatJuanGuy (UTC -5) |
The Nomad
|
7 |
Sling Relay
Gravity Drive
Carrier II
Scanlink Drone Network
Memoria II
|
Raise a Fleet
Develop Weaponry
Make History
Discover Lost Outposts
Destroy Heretical Works
Destroy Their Greatest Ship
Betray a Friend
|
- | - |
2
Diplomacy
|
| Donzobean |
The Emirates of Hacan
|
7 |
Antimass Deflectors
Gravity Drive
Dreadnought II
Carrier II
Predictive Intelligence
Fleet Logistics
Quantum Datahub Node
Light/Wave Deflector
|
Raise a Fleet
Custodian/Imperial
Develop Weaponry
Command an Armada
Strengthen Bonds
Threaten Enemies
|
- |
The Prophet's Tears
|
6
Warfare
|
| smurflord |
The Yin Brotherhood
|
7 |
Sarween Tools
Antimass Deflectors
Gravity Drive
Dreadnought II
Carrier II
Neural Motivator
Yin Spinner Ω
|
Raise a Fleet
Build Defenses
Develop Weaponry
Command an Armada
Learn the Secrets of the Cosmos
Dictate Policy
|
- | - |
5
Trade
|
| mundurjon |
The Empyrean
|
7 |
Dark Energy Tap
Gravity Drive
War Sun
Carrier II
Aetherstream
|
Raise a Fleet
Custodian/Imperial
Build Defenses
Develop Weaponry
Make History
Command an Armada
|
- | - |
1
Leadership
|
The Mahact Gene-Sorcerers
Predictive Intelligence
Bio-Stims
Dark Energy Tap
Raise a Fleet
Command an Armada
Foster Cohesion
The Embers of Muaat
Plasma Scoring
The Nomad
The Emirates of Hacan
The Yin Brotherhood
The Empyrean