TIGL Minister of Fun Game Names (pbd22843)

2026-04-19

10 VPs 6 Players 5 Rounds 1 Round Analyzed Complete

Expansions: Prophecy of Kings, Thunder's Edge

Modes: Normal, TIGL

Overview Rounds
Round 5 (Final)
Player Faction Score Techs Gained Objectives Scored Agendas Gained Relics Gained Strategy Cards
Fleurio McMurray
The Mahact Gene-Sorcerers The Mahact Gene-Sorcerers
10
Predictive Intelligence Cruiser II Crimson Legionnaire II Gravity Drive Dreadnought II
Custodian/Imperial Intimidate Council Negotiate Trade Routes Corner the Market Build Defenses Hold Vast Reserves Monopolize Production Brave the Void Adapt New Strategies
-
The Triad
2 Diplomacy
Jastrow
The Naaz-Rokha Alliance The Naaz-Rokha Alliance
9
Psychoarchaeology AI Development Algorithm Gravity Drive X-89 Bacterial Weapon ΩΩ Assault Cannon War Sun Scanlink Drone Network Light/Wave Deflector
Intimidate Council Negotiate Trade Routes Corner the Market Build Defenses Shard of the Throne Drive the Debate Learn the Secrets of the Cosmos Spark a Rebellion Support for the Throne (Optional[psychedelic])
-
The Quantumcore Metali Void Armaments Shard of the Throne
5 Trade
muri
The Emirates of Hacan The Emirates of Hacan
7
Sarween Tools Antimass Deflectors Gravity Drive AI Development Algorithm Plasma Scoring War Sun Dreadnought II Light/Wave Deflector
Intimidate Council Negotiate Trade Routes Corner the Market Build Defenses Raise a Fleet Form a Spy Network Darken the Skies
- -
1 Leadership
next_unlock (UTC-5)
The Federation of Sol The Federation of Sol
7
Antimass Deflectors Neural Motivator Gravity Drive Advanced Carrier II Sling Relay Spec Ops II
Custodian/Imperial Intimidate Council Negotiate Trade Routes Corner the Market Build Defenses Hold Vast Reserves
-
The Crown of Thalnos
8 Imperial
krishna the destroyer (UTC -5)
The Titans of Ul The Titans of Ul
7
Antimass Deflectors Scanlink Drone Network Gravity Drive Plasma Scoring Saturn Engine II Hel-Titan II Light/Wave Deflector
Intimidate Council Negotiate Trade Routes Corner the Market Build Defenses Unveil Flagship Become the Gatekeeper Establish a Perimeter
- -
3 Politics
Shorttown
The Clan of Saar The Clan of Saar
6
Antimass Deflectors Chaos Mapping Floating Factory II Carrier II Light/Wave Deflector
Intimidate Council Negotiate Trade Routes Corner the Market Build Defenses Hoard Raw Materials Establish Hegemony
- -
4 Construction
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