TIGL Minister of Fun Game Names (pbd22843)
2026-04-19
10 VPs
6 Players
5 Rounds
1 Round Analyzed
Complete
Expansions: Prophecy of Kings, Thunder's Edge
Modes: Normal, TIGL
Round 5 (Final)
| Player | Faction | Score | Techs Gained | Objectives Scored | Agendas Gained | Relics Gained | Strategy Cards |
|---|---|---|---|---|---|---|---|
| Fleurio McMurray |
The Mahact Gene-Sorcerers
|
10 |
Predictive Intelligence
Cruiser II
Crimson Legionnaire II
Gravity Drive
Dreadnought II
|
Custodian/Imperial
Intimidate Council
Negotiate Trade Routes
Corner the Market
Build Defenses
Hold Vast Reserves
Monopolize Production
Brave the Void
Adapt New Strategies
|
- |
The Triad
|
2
Diplomacy
|
| Jastrow |
The Naaz-Rokha Alliance
|
9 |
Psychoarchaeology
AI Development Algorithm
Gravity Drive
X-89 Bacterial Weapon ΩΩ
Assault Cannon
War Sun
Scanlink Drone Network
Light/Wave Deflector
|
Intimidate Council
Negotiate Trade Routes
Corner the Market
Build Defenses
Shard of the Throne
Drive the Debate
Learn the Secrets of the Cosmos
Spark a Rebellion
Support for the Throne (Optional[psychedelic])
|
- |
The Quantumcore
Metali Void Armaments
Shard of the Throne
|
5
Trade
|
| muri |
The Emirates of Hacan
|
7 |
Sarween Tools
Antimass Deflectors
Gravity Drive
AI Development Algorithm
Plasma Scoring
War Sun
Dreadnought II
Light/Wave Deflector
|
Intimidate Council
Negotiate Trade Routes
Corner the Market
Build Defenses
Raise a Fleet
Form a Spy Network
Darken the Skies
|
- | - |
1
Leadership
|
| next_unlock (UTC-5) |
The Federation of Sol
|
7 |
Antimass Deflectors
Neural Motivator
Gravity Drive
Advanced Carrier II
Sling Relay
Spec Ops II
|
Custodian/Imperial
Intimidate Council
Negotiate Trade Routes
Corner the Market
Build Defenses
Hold Vast Reserves
|
- |
The Crown of Thalnos
|
8
Imperial
|
| krishna the destroyer (UTC -5) |
The Titans of Ul
|
7 |
Antimass Deflectors
Scanlink Drone Network
Gravity Drive
Plasma Scoring
Saturn Engine II
Hel-Titan II
Light/Wave Deflector
|
Intimidate Council
Negotiate Trade Routes
Corner the Market
Build Defenses
Unveil Flagship
Become the Gatekeeper
Establish a Perimeter
|
- | - |
3
Politics
|
| Shorttown |
The Clan of Saar
|
6 |
Antimass Deflectors
Chaos Mapping
Floating Factory II
Carrier II
Light/Wave Deflector
|
Intimidate Council
Negotiate Trade Routes
Corner the Market
Build Defenses
Hoard Raw Materials
Establish Hegemony
|
- | - |
4
Construction
|
The Mahact Gene-Sorcerers
Predictive Intelligence
Gravity Drive
Intimidate Council
Hold Vast Reserves
Monopolize Production
The Naaz-Rokha Alliance
Psychoarchaeology
AI Development Algorithm
The Emirates of Hacan
The Federation of Sol
The Titans of Ul
The Clan of Saar