House of the Dying Sun (pbd20591)

2026-02-27

10 VPs 4 Players 5 Rounds 1 Round Analyzed Complete

Expansions: Prophecy of Kings, Thunder's Edge

Modes: Normal

Overview Rounds
Round 5 (Final)
Player Faction Score Techs Gained Objectives Scored Agendas Gained Relics Gained Strategy Cards
Panic
The Ghosts of Creuss The Ghosts of Creuss
10
Gravity Drive Carrier II Wormhole Generator Space Dock II Dark Energy Tap Antimass Deflectors Light/Wave Deflector
Negotiate Trade Routes Custodian/Imperial Corner the Market Amass Wealth Engineer a Marvel Develop Weaponry Hoard Raw Materials Forge an Alliance Defy Space and Time
- -
3 Politics 4 Construction
Emirp
The Universities of Jol-Nar The Universities of Jol-Nar
3
Antimass Deflectors Sarween Tools Neural Motivator Plasma Scoring Dark Energy Tap Scanlink Drone Network Cruiser II Integrated Economy Gravity Drive Fleet Logistics Hyper Metabolism Duranium Armor Psychoarchaeology
Corner the Market Engineer a Marvel Support for the Throne (Optional[purple])
-
Maw of Worlds
1 Leadership 5 Trade
Syzygy
The Mentak Coalition The Mentak Coalition
2
Plasma Scoring Sarween Tools Dark Energy Tap AI Development Algorithm Fleet Logistics Cruiser II
Amass Wealth Engineer a Marvel
Minister of Exploration
-
6 Warfare 8 Imperial
Noden
The Crimson Rebellion The Crimson Rebellion
2
AI Development Algorithm Gravity Drive Fleet Logistics Assault Cannon Graviton Laser System Fighter II Carrier II
Custodian/Imperial Threaten Enemies
Search Warrant
Lightrail Ordnance
2 Diplomacy 7 Technology
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