Diamond-Quadrant-Hovercraft (pbd20044)
2026-02-16
10 VPs
6 Players
5 Rounds
1 Round Analyzed
Complete
Expansions: Prophecy of Kings, Thunder's Edge
Modes: Normal
Round 5 (Final)
| Player | Faction | Score | Techs Gained | Objectives Scored | Agendas Gained | Relics Gained | Strategy Cards |
|---|---|---|---|---|---|---|---|
| bhargbhargbharg |
The Embers of Muaat
|
10 |
Plasma Scoring
Antimass Deflectors
Gravity Drive
Prototype War Sun II
Carrier II
Destroyer II
|
Custodian/Imperial
Push Boundaries
Raise a Fleet
Corner the Market
Build Defenses
Galvanize the People
Drive the Debate
Fight with Precision
Make an Example of Their World
|
- |
Scepter of Emelpar
|
1
Leadership
|
| Donnex [UTC+1] |
The Mentak Coalition
|
6 |
Plasma Scoring
Sarween Tools
Psychoarchaeology
Mirror Computing
Cruiser II
Hyper Metabolism
Salvage Operations
Magen Defense Grid ΩΩ
Antimass Deflectors
AI Development Algorithm
Assault Cannon
|
Push Boundaries
Corner the Market
Build Defenses
A Song Like Marrow
Book of Latvinia
Prove Endurance
|
- |
The Crown of Emphidia
Neuraloop
Circlet of the Void
|
2
Diplomacy
|
| somno |
The Nomad
|
5 |
Sling Relay
Gravity Drive
Temporal Command Suite
Bio-Stims
Memoria II
Carrier II
War Sun
Transit Diodes
X-89 Bacterial Weapon ΩΩ
|
Push Boundaries
Corner the Market
Build Defenses
Unveil Flagship
Demonstrate Your Power
|
- | - |
7
Technology
|
| Screc |
The Mahact Gene-Sorcerers
|
5 |
Gravity Drive
Dreadnought II
Light/Wave Deflector
Carrier II
|
Custodian/Imperial
Raise a Fleet
Corner the Market
Intimidate Council
Stake Your Claim
|
- |
Lightrail Ordnance
|
6
Warfare
|
| Mega_Marx |
The Federation of Sol
|
5 |
Antimass Deflectors
Neural Motivator
Gravity Drive
Psychoarchaeology
Advanced Carrier II
Hyper Metabolism
Destroyer II
X-89 Bacterial Weapon ΩΩ
|
Shard of the Throne
Push Boundaries
Corner the Market
Intimidate Council
Learn the Secrets of the Cosmos
|
- |
Shard of the Throne
The Silver Flame
|
8
Imperial
|
| BomberMueller |
The Vuil'raith Cabal
|
5 |
Self Assembly Routines
Dreadnought II
Vortex
Carrier II
Destroyer II
|
Custodian/Imperial
Build Defenses
Intimidate Council
Spark a Rebellion
Become the Gatekeeper
|
- | - |
3
Politics
|
The Embers of Muaat
Plasma Scoring
Antimass Deflectors
Push Boundaries
Galvanize the People
Drive the Debate
The Mentak Coalition
Sarween Tools
Psychoarchaeology
The Nomad
The Mahact Gene-Sorcerers
The Federation of Sol
The Vuil'raith Cabal