Reasonably Eventful Day with Chance of Micrometeoroids (pbd18507)
2026-01-14
14 VPs
6 Players
8 Rounds
1 Round Analyzed
Complete
Expansions: Prophecy of Kings, Thunder's Edge
Modes: Stellar Atomics
Round 8 (Final)
| Player | Faction | Score | Techs Gained | Objectives Scored | Agendas Gained | Relics Gained | Strategy Cards |
|---|---|---|---|---|---|---|---|
| I Ate the crow |
The Embers of Muaat
|
14 |
Plasma Scoring
Gravity Drive
Neural Motivator
Hyper Metabolism
Prototype War Sun II
Light/Wave Deflector
Carrier II
Fleet Logistics
Assault Cannon
Destroyer II
Sling Relay
Transit Diodes
Integrated Economy
Bio-Stims
Predictive Intelligence
|
Stellar Atomics
Raise a Fleet
Custodian/Imperial
Amass Wealth
Erect a Monument
Lead From the Front
Discover Lost Outposts
Conquer the Weak
Political Censure
Found a Golden Age
Dictate Policy
Unveil Flagship
Occupy the Fringe
|
Political Censure
|
- |
2
Diplomacy
|
| Gravity Grifter (UTC +1) |
The Winnu
|
13 |
AI Development Algorithm
Gravity Drive
Magen Defense Grid ΩΩ
Scanlink Drone Network
Cruiser II
Lazax Gate Folding
Fleet Logistics
Light/Wave Deflector
Assault Cannon
PDS II
Transit Diodes
Sling Relay
|
Stellar Atomics
Raise a Fleet
Custodian/Imperial
Amass Wealth
Erect a Monument
Lead From the Front
Discover Lost Outposts
Protect the Border
Construct Massive Cities
Strengthen Bonds
Mine Rare Metals
Gather a Mighty Fleet
|
- |
Scepter of Emelpar
|
1
Leadership
|
| zur the angry plant |
The Deepwrought Scholarate
|
12 |
Dark Energy Tap
Psychoarchaeology
Gravity Drive
Sling Relay
Magen Defense Grid ΩΩ
Neural Motivator
Hydrothermal Mining
Scanlink Drone Network
Duranium Armor
Light/Wave Deflector
Hyper Metabolism
Dreadnought II
Carrier II
War Sun
Assault Cannon
Transit Diodes
Fleet Logistics
Infantry II
Predictive Intelligence
Bio-Stims
|
Raise a Fleet
Amass Wealth
Erect a Monument
Lead From the Front
Discover Lost Outposts
Conquer the Weak
Foster Cohesion
Betray a Friend
Make an Example of Their World
Support for the Throne (Optional[bloodred])
Support for the Throne (Optional[red])
|
- | - |
4
Construction
|
| Irishpete |
The Council Keleres - Mentak
|
12 |
Sarween Tools
Gravity Drive
Fleet Logistics
Light/Wave Deflector
Agency Supply Network
Dreadnought II
Carrier II
Executive Order
Bio-Stims
|
Stellar Atomics
Raise a Fleet
Custodian/Imperial
Amass Wealth
Erect a Monument
Lead From the Front
Discover Lost Outposts
Found a Golden Age
Threaten Enemies
Master the Laws of Physics
Establish Hegemony
Support for the Throne (Optional[glacier])
|
Imperial Arbiter
|
- |
8
Imperial
|
| Exar (UTC +1) |
The Clan of Saar
|
10 |
Antimass Deflectors
Chaos Mapping
Sarween Tools
Duranium Armor
Floating Factory II
Dreadnought II
Light/Wave Deflector
War Sun
Fleet Logistics
|
Stellar Atomics
Raise a Fleet
Custodian/Imperial
Amass Wealth
Erect a Monument
A Song Like Marrow
Lead From the Front
Discover Lost Outposts
Drive the Debate
Occupy the Seat of the Empire
Destroy Their Greatest Ship
|
Minister of Exploration
|
The Crown of Emphidia
Lightrail Ordnance
|
5
Trade
|
| Fallenity |
The Yin Brotherhood
|
10 |
Sarween Tools
Hyper Metabolism
Gravity Drive
Yin Spinner Ω
Sling Relay
Integrated Economy
Carrier II
Assault Cannon
Destroyer II
Dreadnought II
Light/Wave Deflector
Duranium Armor
|
Stellar Atomics
Raise a Fleet
Amass Wealth
Erect a Monument
Lead From the Front
Discover Lost Outposts
Conquer the Weak
Hoard Raw Materials
Prove Endurance
Learn the Secrets of the Cosmos
|
- |
Stellar Converter
The Prophet's Tears
|
3
Politics
|
The Embers of Muaat
Plasma Scoring
Gravity Drive
Neural Motivator
Transit Diodes
Raise a Fleet
Conquer the Weak
Dictate Policy
The Winnu
The Deepwrought Scholarate
The Clan of Saar
The Yin Brotherhood