endvectors_casual_chill_base_game (pbd13279)

2025-09-02

10 VPs 6 Players 5 Rounds 1 Round Analyzed Complete

Expansions: Prophecy of Kings

Modes: Base Game, Normal

Overview Rounds
Round 5 (Final)
Player Faction Score Techs Gained Objectives Scored Agendas Gained Relics Gained Strategy Cards
Pida
The Federation of Sol The Federation of Sol
10
Antimass Deflectors Neural Motivator Gravity Drive Advanced Carrier II Dreadnought II Fleet Logistics Light/Wave Deflector PDS II War Sun
Intimidate Council Found Research Outposts Negotiate Trade Routes Threaten Enemies Found a Golden Age Mine Rare Metals Become the Gatekeeper Control the Region Support for the Throne (Optional[emerald])
- -
1 Leadership
Blaizey
The Universities of Jol-Nar The Universities of Jol-Nar
7
Antimass Deflectors Sarween Tools Neural Motivator Plasma Scoring Gravity Drive Hyper Metabolism E-Res Siphons Dreadnought II Fleet Logistics Graviton Laser System Space Dock II PDS II
Intimidate Council Lead From the Front Custodian/Imperial Negotiate Trade Routes Threaten Enemies Sway the Council Support for the Throne (Optional[purple])
- -
4 Construction
Henny
The Clan of Saar The Clan of Saar
7
Antimass Deflectors Gravity Drive Sarween Tools Graviton Laser System Floating Factory II
Lead From the Front Custodian/Imperial Found Research Outposts Negotiate Trade Routes Sway the Council Fuel the War Machine Spark a Rebellion
- -
8 Imperial
EndVector
The Xxcha Kingdom The Xxcha Kingdom
4
Graviton Laser System Sarween Tools Nullification Field Transit Diodes
Lead From the Front Found Research Outposts Threaten Enemies Master the Laws of Physics
- -
2 Diplomacy
JM
The Yssaril Tribes The Yssaril Tribes
4
Neural Motivator Transparasteel Plating Mageon Implants Antimass Deflectors Gravity Drive
Intimidate Council Custodian/Imperial Negotiate Trade Routes Learn the Secrets of the Cosmos
- -
3 Politics
vciok
The Embers of Muaat The Embers of Muaat
2
Plasma Scoring Magen Defense Grid ΩΩ Magmus Reactor Sarween Tools Prototype War Sun II Gravity Drive
Found Research Outposts Adapt New Strategies
- -
5 Trade
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