healthy breakfast the final frontier (pbd11952)
2025-07-23
10 VPs
6 Players
6 Rounds
1 Round Analyzed
Complete
Expansions: Prophecy of Kings
Modes: Normal, TIGL
Round 6 (Final)
| Player | Faction | Score | Techs Gained | Objectives Scored | Agendas Gained | Relics Gained | Strategy Cards |
|---|---|---|---|---|---|---|---|
| Shenlong |
The Naalu Collective
|
10 |
Sarween Tools
Neural Motivator
Scanlink Drone Network
Bio-Stims
Hybrid Crystal Fighter II
Cruiser II
Hyper Metabolism
|
Push Boundaries
Improve Infrastructure
Diversify Research
Develop Weaponry
Negotiate Trade Routes
Conquer the Weak
Establish a Perimeter
Dictate Policy
Unveil Flagship
|
- | - |
8
Imperial
|
| Marked Mouse |
The Council Keleres - Mentak
|
9 |
Antimass Deflectors
Sarween Tools
I.I.H.Q. Modernization
Gravity Drive
Agency Supply Network
Carrier II
Dreadnought II
Dark Energy Tap
Fleet Logistics
|
Push Boundaries
Custodian/Imperial
Improve Infrastructure
Diversify Research
Develop Weaponry
Negotiate Trade Routes
Prove Endurance
Fuel the War Machine
Become a Martyr
|
- | - |
3
Politics
|
| Bard (GMT-4) |
The Embers of Muaat
|
9 |
Plasma Scoring
AI Development Algorithm
Dark Energy Tap
Sling Relay
Fighter II
Destroyer II
Prototype War Sun II
|
Push Boundaries
Improve Infrastructure
Shard of the Throne
Reclaim Ancient Monuments
Learn the Secrets of the Cosmos
Foster Cohesion
Destroy Their Greatest Ship
Support for the Throne (Optional[green])
|
Search Warrant
|
Shard of the Throne
|
5
Trade
|
| Beck(UTC-9) |
The Federation of Sol
|
8 |
Antimass Deflectors
Neural Motivator
Gravity Drive
Bio-Stims
Advanced Carrier II
Fighter II
Dark Energy Tap
Light/Wave Deflector
|
Push Boundaries
Improve Infrastructure
Diversify Research
Develop Weaponry
Negotiate Trade Routes
Discover Lost Outposts
Control the Region
Fight with Precision
|
- |
The Obsidian
|
1
Leadership
|
| Back Li |
The L1Z1X Mindnet
|
7 |
Plasma Scoring
Neural Motivator
Dark Energy Tap
Gravity Drive
Magen Defense Grid ΩΩ
Scanlink Drone Network
Super Dreadnought II
Fighter II
|
Improve Infrastructure
Diversify Research
Develop Weaponry
Negotiate Trade Routes
Form a Spy Network
Gather a Mighty Fleet
Become the Gatekeeper
|
- | - |
6
Warfare
|
| ThePhantom (UTC-5) |
The Clan of Saar
|
7 |
Antimass Deflectors
Chaos Mapping
Dreadnought II
Carrier II
Light/Wave Deflector
Fleet Logistics
Gravity Drive
|
Push Boundaries
Custodian/Imperial
Improve Infrastructure
Negotiate Trade Routes
Occupy the Seat of the Empire
Occupy the Fringe
Support for the Throne (Optional[yellow])
|
- |
The Prophet's Tears
Scepter of Emelpar
|
2
Diplomacy
|
The Naalu Collective
Sarween Tools
Neural Motivator
Push Boundaries
Conquer the Weak
Establish a Perimeter
The Council Keleres - Mentak
Antimass Deflectors
The Embers of Muaat
Plasma Scoring
The Federation of Sol
The L1Z1X Mindnet
The Clan of Saar