super fast no whisper TIGL goodness (pbd10251)
2025-05-23
10 VPs
6 Players
5 Rounds
1 Round Analyzed
Complete
Expansions: Prophecy of Kings
Modes: Normal, TIGL
Round 5 (Final)
| Player | Faction | Score | Techs Gained | Objectives Scored | Agendas Gained | Relics Gained | Strategy Cards |
|---|---|---|---|---|---|---|---|
| Freelance (UTC-7) |
The L1Z1X Mindnet
|
10 |
Plasma Scoring
Neural Motivator
Duranium Armor
Self Assembly Routines
Assault Cannon
Sarween Tools
Inheritance Systems
Super Dreadnought II
War Sun
|
Populate the Outer Rim
Sway the Council
Found Research Outposts
Develop Weaponry
Form Galactic Brain Trust
Make an Example of Their World
Mechanize the Military
Prove Endurance
Support for the Throne (Optional[purple])
|
- | - |
3
Politics
|
| #1 Stellar Converter Hater |
The Nomad
|
8 |
Sling Relay
Psychoarchaeology
Gravity Drive
Fleet Logistics
Light/Wave Deflector
Dark Energy Tap
Memoria II
Carrier II
Antimass Deflectors
|
Populate the Outer Rim
Sway the Council
Explore Deep Space
Found Research Outposts
Develop Weaponry
Strengthen Bonds
Drive the Debate
Support for the Throne (Optional[tan])
|
- |
The Prophet's Tears
The Obsidian
|
2
Diplomacy
|
| Marked174 |
The Titans of Ul
|
6 |
Antimass Deflectors
Scanlink Drone Network
Neural Motivator
Plasma Scoring
Hel-Titan II
War Sun
Saturn Engine II
Gravity Drive
Light/Wave Deflector
|
Populate the Outer Rim
Explore Deep Space
Found Research Outposts
Develop Weaponry
Turn Their Fleets to Dust
Occupy the Seat of the Empire
|
- | - |
7
Technology
|
| Stinky Pete |
The Argent Flight
|
6 |
Sarween Tools
Plasma Scoring
AI Development Algorithm
Strike Wing Alpha II
War Sun
PDS II
Antimass Deflectors
Gravity Drive
|
Sway the Council
Explore Deep Space
Develop Weaponry
Patrol Vast Territories
Become the Gatekeeper
|
- | - |
1
Leadership
|
| timster |
The Vuil'raith Cabal
|
5 |
Self Assembly Routines
Vortex
Scanlink Drone Network
Psychoarchaeology
Dimensional Tear II
Dark Energy Tap
Dreadnought II
|
Custodian/Imperial
Sway the Council
Develop Weaponry
|
- | - |
6
Warfare
|
| Rawr |
The Mahact Gene-Sorcerers
|
5 |
Predictive Intelligence
Bio-Stims
Dark Energy Tap
Gravity Drive
Fleet Logistics
Dreadnought II
War Sun
Genetic Recombination
Crimson Legionnaire II
Light/Wave Deflector
|
Populate the Outer Rim
Develop Weaponry
Fuel the War Machine
Establish Hegemony
Adapt New Strategies
|
- | - |
8
Imperial
|
The L1Z1X Mindnet
Plasma Scoring
Neural Motivator
Sarween Tools
Populate the Outer Rim
Form Galactic Brain Trust
Make an Example of Their World
The Nomad
Sling Relay
The Titans of Ul
The Argent Flight
The Vuil'raith Cabal
The Mahact Gene-Sorcerers