perfectlynormal (pbd10250)

2025-05-23

10 VPs 4 Players 6 Rounds 1 Round Analyzed Complete

Expansions: Prophecy of Kings

Modes: Normal

Overview Rounds
Round 6 (Final)
Player Faction Score Techs Gained Objectives Scored Agendas Gained Relics Gained Strategy Cards
Peter (UTC-5)
The Mahact Gene-Sorcerers The Mahact Gene-Sorcerers
10
Predictive Intelligence Bio-Stims Cruiser II Dark Energy Tap Gravity Drive Dreadnought II Integrated Economy Duranium Armor War Sun Crimson Legionnaire II
Custodian/Imperial Intimidate Council Explore Deep Space Erect a Monument Rule Distant Lands Control the Borderlands Establish Hegemony Demonstrate Your Power
Imperial Arbiter
-
8 Imperial
Orphanwaffles
The Clan of Saar The Clan of Saar
9
Antimass Deflectors Gravity Drive Chaos Mapping Light/Wave Deflector
Custodian/Imperial Lead From the Front Intimidate Council Erect a Monument Destroy Their Greatest Ship
- -
1 Leadership
JBu
The L1Z1X Mindnet The L1Z1X Mindnet
4
Plasma Scoring Neural Motivator Gravity Drive AI Development Algorithm Hyper Metabolism Antimass Deflectors Super Dreadnought II Light/Wave Deflector Carrier II Duranium Armor Assault Cannon
Lead From the Front Intimidate Council Explore Deep Space Threaten Enemies
- -
3 Politics
michael_wg
The Empyrean The Empyrean
2
Dark Energy Tap Gravity Drive Aetherstream Antimass Deflectors Cruiser II Light/Wave Deflector Fleet Logistics Hyper Metabolism
Lead From the Front Explore Deep Space
-
The Crown of Emphidia The Obsidian Enigmatic Device
-
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