perfectlynormal (pbd10250)
2025-05-23
10 VPs
4 Players
6 Rounds
1 Round Analyzed
Complete
Expansions: Prophecy of Kings
Modes: Normal
Round 6 (Final)
| Player | Faction | Score | Techs Gained | Objectives Scored | Agendas Gained | Relics Gained | Strategy Cards |
|---|---|---|---|---|---|---|---|
| Peter (UTC-5) |
The Mahact Gene-Sorcerers
|
10 |
Predictive Intelligence
Bio-Stims
Cruiser II
Dark Energy Tap
Gravity Drive
Dreadnought II
Integrated Economy
Duranium Armor
War Sun
Crimson Legionnaire II
|
Custodian/Imperial
Intimidate Council
Explore Deep Space
Erect a Monument
Rule Distant Lands
Control the Borderlands
Establish Hegemony
Demonstrate Your Power
|
Imperial Arbiter
|
- |
8
Imperial
|
| Orphanwaffles |
The Clan of Saar
|
9 |
Antimass Deflectors
Gravity Drive
Chaos Mapping
Light/Wave Deflector
|
Custodian/Imperial
Lead From the Front
Intimidate Council
Erect a Monument
Destroy Their Greatest Ship
|
- | - |
1
Leadership
|
| JBu |
The L1Z1X Mindnet
|
4 |
Plasma Scoring
Neural Motivator
Gravity Drive
AI Development Algorithm
Hyper Metabolism
Antimass Deflectors
Super Dreadnought II
Light/Wave Deflector
Carrier II
Duranium Armor
Assault Cannon
|
Lead From the Front
Intimidate Council
Explore Deep Space
Threaten Enemies
|
- | - |
3
Politics
|
| michael_wg |
The Empyrean
|
2 |
Dark Energy Tap
Gravity Drive
Aetherstream
Antimass Deflectors
Cruiser II
Light/Wave Deflector
Fleet Logistics
Hyper Metabolism
|
Lead From the Front
Explore Deep Space
|
- |
The Crown of Emphidia
The Obsidian
Enigmatic Device
|
- |
The Mahact Gene-Sorcerers
Predictive Intelligence
Bio-Stims
Dark Energy Tap
Duranium Armor
Intimidate Council
Rule Distant Lands
Establish Hegemony
The Clan of Saar
The L1Z1X Mindnet
The Empyrean