Round and Round we Go (fow559)

2026-03-12

14 VPs 4 Players 7 Rounds 1 Round Analyzed Complete

Expansions: Prophecy of Kings

Modes: Homebrew, Fog of War, Spin Mode

Overview Rounds
Round 7 (Final)
Player Faction Score Techs Gained Objectives Scored Agendas Gained Relics Gained Strategy Cards
travelingZathras
The Federation of Sol The Federation of Sol
14
Antimass Deflectors Neural Motivator Gravity Drive Advanced Carrier II Dark Energy Tap Light/Wave Deflector Bio-Stims Fighter II Dreadnought II
manipulate 1 manipulate 2 Make History Negotiate Trade Routes Corner the Market manipulate 3 Hyper Lock Improve Infrastructure Sway the Council Custodian/Imperial Revolutionize Warfare Gather a Mighty Fleet Demonstrate Your Power
-
Star Chart Industrial
2 Diplomacy 8 Imperial
Corkinator
The Xxcha Kingdom The Xxcha Kingdom
10
Dark Energy Tap Sling Relay Plasma Scoring Psychoarchaeology Sarween Tools War Sun
manipulate 1 manipulate 2 Make History Corner the Market manipulate 3 Hyper Lock Improve Infrastructure Control the Borderlands Strengthen Bonds Mine Rare Metals
-
Scepter of Emelpar Dominus Orb
3 Politics 6 Warfare
banamahna
The Nomad The Nomad
10
Sling Relay Gravity Drive Dark Energy Tap Scanlink Drone Network Psychoarchaeology Memoria II
manipulate 1 manipulate 2 Make History Negotiate Trade Routes Corner the Market manipulate 3 Hyper Lock Improve Infrastructure Sway the Council Learn the Secrets of the Cosmos Support for the Throne (Optional[dawn])
-
Metali Void Shielding JR-XS455-O
5 Trade 7 Technology
GDF277
The Naaz-Rokha Alliance The Naaz-Rokha Alliance
9
Psychoarchaeology AI Development Algorithm Cruiser II Dark Energy Tap Space Dock II
manipulate 1 manipulate 2 Make History Negotiate Trade Routes Corner the Market manipulate 3 Hyper Lock Control the Borderlands Support for the Throne (Optional[lavender])
- -
1 Leadership 4 Construction
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